Virtual communities and IP

The Beeb runs a story on a new report by research consultants Screen Digest on the Massively Multiplayer Online Gaming (MMOG) market. The big headline in the report is that the MMOG market has now passed the $1 billion USD revenue mark from subscriptions worldwide. While big revenue is to Read more…

MMORPG bubble bursting

One of the most traumatic events for the fledgling field of IT Law was the bursting of the dot-com bubble in 2001, when the artificially inflated electronic commerce market suffered a re-adjustment and a crash to weed out all of the pretenders and irrelevant market dwellers, producing some of the Read more…

Virtual spam

I’ve received one piece of blog comment spam, and as a matter of policy I deleted it. However, I have removed the links and I have felt compelled to keep it for posterity: “Welcome to our website for you World of Warcraft Gold,Wow Gold,Cheap World of Warcraft Gold,cheap wow gold,buy Read more…

eBay bans in-game goods

(Valuable item from Ultima Online) (via Colin Miller) This is an old item, but I’ve just read it. According to Slashdot, eBay has caved-in to increasing pressure from the games industry and has de-listed all in-game items from its database. However, I’ve made a search and you still can find Read more…

D&D online

Online gaming is still making headway into the mainstream by the release of Dungeons & Dragons Online, the new version of the popular pen and paper game. It seems like the online gaming market is heating up, with other large role-playing games set for release soon in order to compete Read more…